

I only got the wolves for my basic brown fighters, but it allows you to charge otherwise tricky legionaries, jump over gaps and look really rather cute (Yet again, the adorable nature of your mob is the game's strongest card). Other tweaks are similarly minor - for example, you can get mounts for your minions. Release it when they get on their knees to turn them into a slave, who follows behind your pack of minions like a persuadatron-influenced citizen from Syndicate. For example, to take your first proper spell, it wracks people in Emperor-Star-Wars esque pain. That is, either dominating them and making them serve you (the Rossignol option) or the just smash everything up in a rage (the Meer). Rather than just one-size-fits-all evil or EVIL, you lean towards a style. The tongue is still firmly in its cheek, as the comic seal-clubbing shows. While it doesn't do anything in that area, it's clear that we're still dealing with - to re-use my phrase - the pantomine of evil. Which was occasionally of the game's vague satirical angle - in that, really, there's little difference between an overlord's behaviour and any abstract heroes, and seeing the villagers treat this hulking armoured monster was pretty funny. In fact, most of the time you were being treated as a hero. well, in a world of GTA, you weren't that evil. As well as your biffing abilities, you've got (eventually) four brands of goblin-esque helper to order around.


The idea being, you're an evil overlord trying to conquer the world. Those who were turned away from Overlord's approach to its subject will be just as dissatisfied here.
Overlord 2 series#
Except it did perfectly well, and Triumph Studios - who, in case you didn't know, were the people behind the Age of Wonders series - had a minor hit on their hands.įor all the tweaks to the formula - and Overlord II is the sort of game which opens up its tweaks as it progresses, so the Devil knows what else awaits deeper in - it's fundamentally the same game.

Third person slightly-quirky action/puzzle/RPG game with fantasy comedy doesn't exactly scream something that would find a sequel-worthy audience. I admit, I wasn't expecting to see a sequel when I reviewed it - an opinion some people in the comments thread voiced too. In other words, you can read my review of the 360 version of the last and transfer it across. In the few hours I've played with Overlord II - and, to its credit, more than I thought I'd play as I was aiming this to be one of the One Hour Impressions Things - it really is picking up where the last left off. What's the problem? I'm just going clubbing.Īnd here's my little boys, gathered around, beating the hell out of those cute-eyed little fellas. It's a future which may drive a man to evil. "You have just killed the Labrador of the seas," she says coldly, then walk out the room. I continue what I'm doing, before glancing over at her distinctly disapproving face. Hearing footsteps on the stairs, I shout to drag the Lady into the room. It's about ten minutes in the game and I'm presented by quite the sight.
